AI Insights · Timothy · October 2024
Top 5 Character Collection Games in Israel Q3 2024 Performance Review
Explore the performance trends of the top character collection games in Israel during Q3 2024, focusing on weekly downloads, revenue, and active users.
In the third quarter of 2024, the character collection game category in Israel saw varied performance across the top five applications on the unified platform, according to Sensor Tower data.
Brawl Stars from Supercell demonstrated a dynamic trend in weekly revenue, which started at around $459K in early July and fluctuated slightly throughout the quarter, peaking at approximately $475K by the end of September. The game's weekly downloads began at 20.7K, showing a gradual decline to 13.6K by the end of the quarter, while weekly active users fluctuated, starting at 631.7K and ending at 560.1K.
Coin Master, published by Moon Active, maintained a consistent revenue stream with weekly figures hovering around $230K to $294K. The downloads remained relatively stable, ranging from 3.7K to 4.7K per week. Active users showed a slight decrease over the quarter, starting at 56K and reaching 51.8K by the end of September.
Last War:Survival by FUNFLY PTE. LTD. saw significant fluctuations in revenue, beginning at approximately $46.8K and experiencing a notable peak at $82.9K in late July. Weekly downloads started at 6.2K, peaking at 9.6K in late July, before settling at 8.9K by the end of September. Active users increased steadily from 64.9K to 89.9K over the quarter.
MONOPOLY GO! by Scopely, Inc. experienced varied revenue performance, starting at $50.8K and ending at $34.6K, with a peak of $59.5K in early July. Downloads were low yet stable, ranging between 1.4K and 3K weekly. Active users saw a decline from 30.9K to 25.3K over the quarter.
Travel Town - Merge Adventure, also by Moon Active, showed an upward trend in revenue, beginning at $37.7K and ending at $48.1K. Downloads displayed a downward trend from 3.7K in early July to 4.1K by the end of September. Active users saw a gradual increase, starting at 34.9K and reaching 42.4K by the end of the quarter.
For more detailed insights and analytics on these games and others, visit Sensor Tower's platform.